Acrobatics (Physical/Hard) - DX-6
Acting (Mental/Average) - IQ-5
Animal Handling (Mental/Hard)- IQ-6
Area Knowledge (Mental/Easy) - IQ-4 for area residents only
Armory (Mental/Average) - IQ-5
Artist (Mental/Hard) - IQ-6
Bard (Mental/Average) - IQ-5
Blacksmith (Mental/Average) - IQ-5
Boxing (Physical/Average) - No Default, at 1/5th of your skill (round down) to damage
Brawling (Physical/Easy) - No Default, add 1/10th of your skill (Round down) to damage
Camouflage (Mental/Easy) - IQ-4
Carpentry (Mental/Easy) - IQ-4 or DX-4
Climbing (Physical/Average) - DX-5 or ST-5
Computer Operation (Mental/Easy) - IQ-4
Computer Programming (Mental/Hard) - No Default
Cooking (Mental/Easy) - IQ-4
Criminology (Mental/Average) - IQ-4
Dancing (Physical/Average) - DX-5
Demolition (Mental/Average) - IQ-5
Disguise (Mental/Average) - Iq-5
Electronics (Mental/Hard) - No default
Electronics Operation (Mental/Average) - IQ-5
Engineer (Mental/Hard) - No default
Escape (Physical/Hard) - DX-6
First Aid (Mental/Easy) - IQ-5
Forensics (Mental/Hard) - No default
Forgery (Mental/Hard) - IQ-6 or DX-8
Gambling (Mental/Avergage) - IQ-5
Hand Weapon (Physical/Varies) - Defaults Vary
[indent] Axe/Mace (P/A) - DX-5
Blackjack (P/E) - DX-4
Broadsword (P/A) - DX-5
Fencing (P/A) - DX-5, parry is 2/3 not 1/2
Flail (P/H) - DX-6
Force Sword (P/A) - DX-5
Knife - (P/E) - DX-4
Knife throwing (P/E) DX-4
Polearm (P/A) - DX-5
Shortsword (P/A) - DX-5
Spear (P/A) - DX-5
Staff (P/H) - DX-6, PArry is 2/3 not 1/2
Two-Handed Axe/Mace (P/A) - DX-5
Two-Handed Sword (P/A) - DX-5[/indent]
Holdout (Mental/Average) - IQ-5
Humanities (Mental/Hard) - IQ-6
Influence Skills (Mental/Varies) - Default Varies
[indent] Diplomacy (M/H) - IQ-6
Fast Talk (M/A) - IQ-5
Intimidation (M/A) - ST-5
Savoir-Faire (M/E) - IQ-4
Sex Appeal - (M/E) HT- 3
Streetwise (M/A) - IQ-5[/indent]
Interrogation (Mental/Average) - IQ-5
Jumping (Physical/Easy) - No Default
Law (Mental/Hard) - IQ-6
Leadership (Mental/Average) - ST-5
Lockpicking (Mental/Average) - IQ-5
Martial Arts(Physical/Hard) No Default, use Karate Skill instead of DX to determine the odds of hitting, and add 1/5th of your skill level (round down) to damage
Medical Diagnosis (Mental/Hard) - IQ-6
Merchant (Mental/Average) - IQ-5
Meteorology (Mental/Average) - IQ-5
Projectile Weapon (Physical/Varies) - Default Varies, Add + 1 for an IQ of 10-11, and +2 for an IQ of 12+ for those marked with a *
[indent] Beam Weapon* (P/E) - DX-4
Black Powder Weapons* (P/E) - DX-4
Bow (P/H) - Dx-6
Crossbow (P/E) - DX-4
Guns* (P/E) - DX-4
Sling (P/H) - DX-6[/indent]
Musical Instrument (Mental/Hard) - No Default
Natural Sciences (Mental/Hard) - IQ-6
Naturalist (Mental/Hard) - IQ-6
Navigation (Mental/Hard) - No default
Occultism (Mental/Average) - IQ-6
Photography (Mental/Average) - IQ-5
Physician (Mental/Hard) - IQ-7
Pickpocket (Physical/Hard) - DX-6
Research (Mental/Average) - IQ-5
Riding (Physical/Average) - DX-5
Running (Physical/Hard) - No default
Shadowing (Mental/Average) - IQ-6
Shield (Physical/Easy)- DX-4, Block Score is equal to half of your shield score
Singing (Physical/Easy) - HT-4
Social Sciences (Mental/Hard) - IQ-6
Stealth (Physical/Average) - IQ-5 or DX-5
Survival (Mental/Average) - IQ-5
Swimming (Physical/Easy) - ST-5 or DX-4
Tactics (Mental/Hard) - IQ-6
Teaching (Mental/Average) - IQ-5
Throwing (Physical/Hard) - No default
Thrown Weapon (Physical/Easy) - DX-4
Tracking (Mental/Average) - IQ-5
Traps (Mental/Average) - IQ-5 or DX-5
Vehicle Skills (Physical/Varies) - Default Varies
[indent] Bicycling (P/E) - DX-4
Boating (P/A) - DX-5, rowboats and sailboats
Driving (P/A) - IQ-5, cars
Motorcycle (P/E) - IQ-4
Piloting (P/A) - IQ-5
Powerboats (P/A) - IQ-5[/indent]
Writing (Mental/Average) - IQ-5
Acting (Mental/Average) - IQ-5
Animal Handling (Mental/Hard)- IQ-6
Area Knowledge (Mental/Easy) - IQ-4 for area residents only
Armory (Mental/Average) - IQ-5
Artist (Mental/Hard) - IQ-6
Bard (Mental/Average) - IQ-5
Blacksmith (Mental/Average) - IQ-5
Boxing (Physical/Average) - No Default, at 1/5th of your skill (round down) to damage
Brawling (Physical/Easy) - No Default, add 1/10th of your skill (Round down) to damage
Camouflage (Mental/Easy) - IQ-4
Carpentry (Mental/Easy) - IQ-4 or DX-4
Climbing (Physical/Average) - DX-5 or ST-5
Computer Operation (Mental/Easy) - IQ-4
Computer Programming (Mental/Hard) - No Default
Cooking (Mental/Easy) - IQ-4
Criminology (Mental/Average) - IQ-4
Dancing (Physical/Average) - DX-5
Demolition (Mental/Average) - IQ-5
Disguise (Mental/Average) - Iq-5
Electronics (Mental/Hard) - No default
Electronics Operation (Mental/Average) - IQ-5
Engineer (Mental/Hard) - No default
Escape (Physical/Hard) - DX-6
First Aid (Mental/Easy) - IQ-5
Forensics (Mental/Hard) - No default
Forgery (Mental/Hard) - IQ-6 or DX-8
Gambling (Mental/Avergage) - IQ-5
Hand Weapon (Physical/Varies) - Defaults Vary
[indent] Axe/Mace (P/A) - DX-5
Blackjack (P/E) - DX-4
Broadsword (P/A) - DX-5
Fencing (P/A) - DX-5, parry is 2/3 not 1/2
Flail (P/H) - DX-6
Force Sword (P/A) - DX-5
Knife - (P/E) - DX-4
Knife throwing (P/E) DX-4
Polearm (P/A) - DX-5
Shortsword (P/A) - DX-5
Spear (P/A) - DX-5
Staff (P/H) - DX-6, PArry is 2/3 not 1/2
Two-Handed Axe/Mace (P/A) - DX-5
Two-Handed Sword (P/A) - DX-5[/indent]
Holdout (Mental/Average) - IQ-5
Humanities (Mental/Hard) - IQ-6
Influence Skills (Mental/Varies) - Default Varies
[indent] Diplomacy (M/H) - IQ-6
Fast Talk (M/A) - IQ-5
Intimidation (M/A) - ST-5
Savoir-Faire (M/E) - IQ-4
Sex Appeal - (M/E) HT- 3
Streetwise (M/A) - IQ-5[/indent]
Interrogation (Mental/Average) - IQ-5
Jumping (Physical/Easy) - No Default
Law (Mental/Hard) - IQ-6
Leadership (Mental/Average) - ST-5
Lockpicking (Mental/Average) - IQ-5
Martial Arts(Physical/Hard) No Default, use Karate Skill instead of DX to determine the odds of hitting, and add 1/5th of your skill level (round down) to damage
Medical Diagnosis (Mental/Hard) - IQ-6
Merchant (Mental/Average) - IQ-5
Meteorology (Mental/Average) - IQ-5
Projectile Weapon (Physical/Varies) - Default Varies, Add + 1 for an IQ of 10-11, and +2 for an IQ of 12+ for those marked with a *
[indent] Beam Weapon* (P/E) - DX-4
Black Powder Weapons* (P/E) - DX-4
Bow (P/H) - Dx-6
Crossbow (P/E) - DX-4
Guns* (P/E) - DX-4
Sling (P/H) - DX-6[/indent]
Musical Instrument (Mental/Hard) - No Default
Natural Sciences (Mental/Hard) - IQ-6
Naturalist (Mental/Hard) - IQ-6
Navigation (Mental/Hard) - No default
Occultism (Mental/Average) - IQ-6
Photography (Mental/Average) - IQ-5
Physician (Mental/Hard) - IQ-7
Pickpocket (Physical/Hard) - DX-6
Research (Mental/Average) - IQ-5
Riding (Physical/Average) - DX-5
Running (Physical/Hard) - No default
Shadowing (Mental/Average) - IQ-6
Shield (Physical/Easy)- DX-4, Block Score is equal to half of your shield score
Singing (Physical/Easy) - HT-4
Social Sciences (Mental/Hard) - IQ-6
Stealth (Physical/Average) - IQ-5 or DX-5
Survival (Mental/Average) - IQ-5
Swimming (Physical/Easy) - ST-5 or DX-4
Tactics (Mental/Hard) - IQ-6
Teaching (Mental/Average) - IQ-5
Throwing (Physical/Hard) - No default
Thrown Weapon (Physical/Easy) - DX-4
Tracking (Mental/Average) - IQ-5
Traps (Mental/Average) - IQ-5 or DX-5
Vehicle Skills (Physical/Varies) - Default Varies
[indent] Bicycling (P/E) - DX-4
Boating (P/A) - DX-5, rowboats and sailboats
Driving (P/A) - IQ-5, cars
Motorcycle (P/E) - IQ-4
Piloting (P/A) - IQ-5
Powerboats (P/A) - IQ-5[/indent]
Writing (Mental/Average) - IQ-5