by Phantom Sun Nov 02, 2014 9:58 pm
Hand Weapons[th]Weapon[/th][th]Type[/th][th]Damage[/th][th]Reach[/th][th]Cost[/th][th]Weight[/th][th]Minimum Strength[/th][th]Special Notes[/th]
Axe (DX-5) | cut | sw+2 | 1 | $50 | 4 | 12 | 1 turn to ready |
Mace (DX-5) | cr | sw+3 | 1 | $50 | 5 | 12 | 1 turn to ready |
Blackjack or Sap (DX-4) | cr | thr | C | $20 | 1 | 7 | May not Parry |
Broadsword(DX-5) | cut | sw+1 | 1 | $500 | 3 | 10 | |
| cr | thr+1 | 1 | | | | Standard broadsword has a blunt point |
Light Club (DX-5) | cr | sw+1 | 1 | $10 | 3 | 10 | |
Smallsword (DX-5) | imp | thr+1 | 1 | $400 | 1 | -- | Maximum Damage 1d+1 |
Rapier (DX-5) | imp | thr+1 | 1,2 | $500 | 1 1/2 | -- | Maximum Damage 1d+1 |
Saber (DX-5) | cut | sw | 1 | $700 | 2 | 7 | |
| imp | thr+1 | 1 | | | | Maximum Damage 1d+2 |
Morningstar (DX-6) | cr | sw+3 | 1 | $80 | 6 | 12 | 1 turn to ready |
Flail (DX-6) | cr | sw+4 | 1,2 | $100 | 8 | 13 | 2 handed; 1 turn to ready |
Large Knife (DX-4) | cut | sw-2 | C, 1 | $40 | 6 | 1 | Maximum Damage 1d+2 |
| imp | sw+4 | C | | | | Throwable; Maximum damage 1d+2 |
Small Knife (DX-4) | cut | sw-3 | C,1 | $30 | 1/2 | -- | Maximum damage 1d+1 |
| imp | thr-1 | C | | | | Throwable;Maximum damage 1d+1 |
Dagger (DX-4) | imp | thr-1 | C | $20 | 1/4 | -- | Maximum damage 1d |
Glaive (DX-5) | cut | sw+3 | 2,3 | $100 | 8 | 1111 | 2 turns to ready |
| imp | thr+3 | 1-3 | | | | 1 turn to ready after thrust |
Poleaxe (DX-5 | cut or cr | sw+4 | 2,3 | $120 | 10 | 12 | 2 turns to ready after swing |
Halberd (DX-5) | cut | sw+4 | 2,3 | $150 | 12 | 13 | 2 turns to ready after swing |
| imp | sw+4 | 2,3 | | | | 2 turns to ready after swing. May get stuck |
| imp | thr+3 | 1-3 | | | | 1 turn to ready after thrust |
Shortsword (DX-5) | cut | sw | 1 | $400 | 2 | 7 | Sabers can be used with Shortsword skill |
| imp | thr | 1 | | | | |
Baton (DX-5) | cr | sw | 1 | $20 | 11 | 7 | A short, well balanced club |
| cr | thr | 1 | | | | |
Javelin (DX-5) | imp | thr+1 | 1 | $30 | 2 | | Primarily for throwing |
Spear (DX-5) | imp | thr+2 | 1 | $40 | 4 | 9 | Used 1 handed; Throwable |
| | thr+3 | 1,2 | | | | Same spear used 2-handed |
Quarterstaff (DX-5) | cr | sw+2 | 1, 2 | $10 | 4 | 6 | Parry is 2/3 Staff skill |
| cr | thr+2 | 1, 2 | | | | |
Great Axe (DX-5) | cut | sw+2 | 1, 2 | $100 | 8 | 13 | 1 turn to ready |
Maul (DX-5) | cr | sw+4 | 1,2 | $80 | 12 | 14 | 1 turn to ready |
Greatsword (DX-5) | cut | sw+3 | 1, 2 | $800 | 7 | 12 | Usually has blunt point |
| cr | thr+2 | 2 | | | | |
DX checks listed are if one doesn't possess the appropriate skill.
Broadswords and Light clubs can handled with the shortsword skill -2, or the Force sword skill -3 as well.
Shortswords and Batons can handled with the broadsword skill -2, or the Force sword skill as well.
Javelins and Spears can be handled with the Staff skill -2 as well.
Quarterstaffs can be handled with the Spear skill -2 as well
Two handed swords can be handled with the Force Sword skill -3 as well.