These are Unique to the setting (game) itself. Each Character begins with 50 points to buy their abilities with, and can add more abilities or improve existing ones with xp.
Special Abilities
Phantom- Administrator
- Posts : 182
Join date : 2014-10-28
- Post n°2
Re: Special Abilities
Champions Online
Shapeshifting: 5 points per each form
- Must have acquired the form somehow before being able to use it.
Plane Shift/Teleport: 10/20
10 points - The character can instantly travel to another location
20 Points - The character can bring other people with them
Shadow Walk: 15/25
15 Points - Able to step inside of shadows to hide and can come out of a different shadow (Via travel through the Plane of Shadows), able to send spoken messages through the shadows,
25 Points - Same as above, though able to bring other people along with you.
Shadow Control: 15/25
15 Points - Able to pull shadows into the material world, and manipulate them as you see fit
25 Points - The shadows are able to act autonomously.
Damaging Magical Ability: See below
Shapeshifting: 5 points per each form
- Must have acquired the form somehow before being able to use it.
Plane Shift/Teleport: 10/20
10 points - The character can instantly travel to another location
20 Points - The character can bring other people with them
Shadow Walk: 15/25
15 Points - Able to step inside of shadows to hide and can come out of a different shadow (Via travel through the Plane of Shadows), able to send spoken messages through the shadows,
25 Points - Same as above, though able to bring other people along with you.
Shadow Control: 15/25
15 Points - Able to pull shadows into the material world, and manipulate them as you see fit
25 Points - The shadows are able to act autonomously.
Damaging Magical Ability: See below
5 | 1d+2 | 1d-2 |
10 | 2d-2 | 1d |
15 | 2d | 1d+2 |
20 | 2d+2 | 2d-2 |
25 | 3d-2 | 2d |
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