Here's the link to the GURPS lite Rulebook: http://www.astro.wisc.edu/~dolan/gurps/gurpslit.pdf
Here's the link for the dice rolling system: http://rolz.org/group
Put your character's name in as your nickname, use Corenet as the Room Name.
GURPS's dice system is extremely easy. You Roll 3d6, add the totals, and want to be below your target score. A roll of 3 or 4 is always a critical. A roll of 5 is a critical if your effective skill is 15+. A roll of 6 is a critical if your effective score is 16+. A roll of 18 is always a critical failure. A roll of 17 is a regular failure if your effective score is 16+, or a critical failure if your effective score is below that. Any roll of 10 greater than your effective score is a critical failure.
Here's the link for the dice rolling system: http://rolz.org/group
Put your character's name in as your nickname, use Corenet as the Room Name.
GURPS's dice system is extremely easy. You Roll 3d6, add the totals, and want to be below your target score. A roll of 3 or 4 is always a critical. A roll of 5 is a critical if your effective skill is 15+. A roll of 6 is a critical if your effective score is 16+. A roll of 18 is always a critical failure. A roll of 17 is a regular failure if your effective score is 16+, or a critical failure if your effective score is below that. Any roll of 10 greater than your effective score is a critical failure.